﻿using System;
using System.Threading;
using System.ComponentModel;
using System.Collections;
using System.Collections.Generic;
using BrainTechLLC.ThreadSafeObjects;
#if USE_HYPER
using Hyper.ComponentModel;
#endif

namespace BrainTechLLC
{
	public interface ICanBePlacedInWorld
	{
		void PlaceInWorld(List<object> arguments);
		bool IsPlaced { get; set; }
		long Location { get; set; }
	}
}